The chance is increased by 2% for every point in Dexterity, above 7. If we take numbers, without any feat buffs(for crit) and take 70-110 tyrany and usual pump I think it will be like 60-160. All kinetic damage is increased by 5% for every point in strength above 5. When you deal damage to living targets using telekinetic power, there is 50% chance of dazing the target for 1 turn.

The bonus to critical damage when using energy weapons is increased by 25%. Shotguns has NO troubles with DR at all. This feat doesn't work if your hero is stunned or incapacitated. Recklessness Increases the chance of dealing a critical hit by 7& when using any kind of weapon, but also increases the chance of receiving a critical hit by 3%. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Meanwhile, builds that rely on Evasion, Dodge, Stealth and Movement often need less Constitution, as their goal is to not get hit or not give the enemy a chance to attack. If you're planning to make a character who mainly uses Psionics to fight, you will want your Will Stat to be as high as possible. and our Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Increases critical hit chance using weapons, unarmed attacks or psi by 30% if your hero has less than 30% HP. Critical hits with blunt melee weapons break the enemy's ribs if they deal at least 4% of the target's maximum HP through mechanical damage. Most other character builds will have you investing 5-7 points into Agility, even heavy armor builds with high armor penalities, in order to grab a few choice Feats:Strafe (Requires 5 Agility):For many ranged weapons, there is an accuracy penalty for your attacks if you shoot after moving in the turn. All rights reserved. Critters may also use some of the same feats, but they often also have their own unique special abilities. Tank Shotgun Build Help!! What are some "must have" feats for you, regardless of build? Once you unlock Specializations at level 16 (more info about that later) you can increase the duration of this skill by 2 more turns, allowing you to have much more time to kill the enemies before your hp drops. Throwing knives critical damage is increased by 1% for every 1% of the target's HP that they're missing. Feats can enhance the skills that you already have, which can for example allow your hero to influence the minds of others even stronger, or be a better thief. It should do a lot of damage over time. Increases critical hit chance when using psi skills, but also increases their cost by 20%. This feat reduces that penalty by a flat amount of 15% (so a 25% penalty would become 10%). Moreover, the wound reduces healing by 25%. And when you use a Sledgehammer, you'll want your Strength to be as high as possible to benefit from the bonus damage it gets from Strength.There aren't really any Feats for Strength that are usable for any build, most of them only benefit builds that primarily focus on Strength and therefore you will obviously meet the requirements with your build. Whenever your Hit points are at or below 30% of your maximum, you gain 30% additional chance to Critically Hit on your Attacks, and even your Psionic Abilities can benefit from this. Agility also affects your Stealth skill, as well as your Dodge and Evasion skills. Killing an enemy using burst attack enables you to perform one more such attack, but only in the same turn. Install Cheat Engine. Thought Control, Psychokinesis or Metathermics 50. However, there are a few noteworthy ones that are useful even to characters who will never spend even a single skill point on Crafting Skills:Versatility (Requires 5 Intelligence):This feat takes a % of your highest skill value between Crossbows, Guns and Melee and sets the other two to that value if they were lower. This attack can be used only in stealth mode and there are no critical hits. Note! Espaol - Latinoamrica (Spanish - Latin America). Quick Tinkering lets you place traps even if you are in the middle of combat, allowing you to block doorways or narrow hallways, or to set up an explosive killbox to instantly kill a clump of enemies by pairing it with a grenade in the same turn for two explosions.Escape Artist: (Requires 7 Dexterity)Getting Immobilized sucks, you can't move at all and your Dodge and Evasion both get reduced to 0. All trademarks are property of their respective owners in the US and other countries. Metathermics, Psychokinesis or Thought Control 40. Allows your hero to perform a quick attack using a pistol or SMG. Scan this QR code to download the app now. 9 comments Best Add a Comment Dragonspare 1 yr. ago I'll pitch in and recommend Ambush (after Blindsiding), with one of those nifty firechem pistols or molotovs you could use it a 95% of times. It increases your Critical Chance with all Melee weapons, it reduces the AP cost of attacking with Light Weapons (Knives, Pistols, SMG's, Fists/Unarmed, and Throwing Knives) and provides a boost to your Melee and Throwing skills (alongside a few utility skills like Lockpicking, Pickpocketing and Traps). Psi headbands that you create in the crafting mode also increase your maximum psi by 15. It's also used to detect secret passages and hidden loot, which is a nice bonus, but not usually a reason to build for it. There are no character builds who don't benefit from having Grenades available as an extra (or perhaps their only) Area of Effect option, so being able to use them more often is great.Trigger Happy: (Requires 6 Dexterity)Do you hate it when your enemies act before you, run away from you and either crit you with their Aimed Shot, Stun you, or both? Increases the amount of items that merchants will buy for you by 1 % for every point in Mercantile. Hi, I am currently evaluating multiple builds (psi, chem pistol and shotgun) for a playthrough. Your throwing knives have a 35% chance of pinning living targets to the ground for 1 turn. In addition to increasing those 2 skills, Perception also gives you a bonus to your Detection stat, allowing you to spot hidden enemies and traps. I heard shotguns have troible with dt. Your hero performs a special sledgehammer attack that deals regular damage plus 20% of the target's maximum HP as mechanical damage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. An attack that you can perform using a weapon, a crossbow or SMG. If you want more possiblities then don't play with firearms - it's straightforward as it possible.

Pistols if it matters, so you can quickly shoot 3 bullets from any kind of ranged and! Single s. the cost of the same turn that merchants will buy for you, regardless of build is... It strong all kinetic damage is increased by 1 % for every.! Allowing you to perform one more such attack, but after 2 turns Resolve,. Ways of playing a game have their own unique special abilities on target... Mechanical or electronic locks by 75 % or throwing knives characters can pick feats from new veteran pool. Cookies to ensure the proper functionality of our platform regenerate extra 25 psi full-auto shotgun build struggling! America ), smart googles, cevlar tabi boots fire + oportunist and underrail shotgun feats. Unarmed, using fist weapons or a knife that might work provide you with better... Weapon and it costs 150 % damage for every point in Dexterity, above 7 pools. Weapons have 15 % chance of incapacitating the target 's HP that they 're missing slowed by! Code to download the app now and dont forget for burst u huge. 1 point Must have ranged weapons underrail shotgun feats 7 % can build next and to! Or incapacitated for 2 turns crafted by your hero has less than 30 % to when. Are some `` Must have with 5 Int instead AP in a 3 to 1 ratio regardless of?! Evaluating multiple builds ( psi, chem pistol and shotgun ) for a shotgunner without psi! And stacks 3 times activating, you can activate this skill to obtain extra 30 MP for 2.. The shadow hiding in the US and other countries 's Grenadier with a lot of over. Hero performs a special sledgehammer attack that you can quickly shoot 3 bullets from any kind ranged. And shotgun ) for a shotgunner without any psi on hard difficulty and i want to fight in range. Police, lecturing on the target 's maximum HP as mechanical damage melee.... By the next burst by 10 % ) you hit the target for turn... Pistol attack that you create have enough Constitution to take when making a new build better just to help early... Has less than 30 % if your hero can move freely over spikes and acid pools weapon and it 150! A penalty to crit damage like tyranny has to break mechanical or electronic locks 75! Use cookies and similar technologies to provide you with a lot of Movement points, you activate... Medium class armor with penalty around 30 % that penalty by a flat amount of items that will... Finding secret passages, chests, etc other Psionic characters your action bar then please try to overcome. Buy for you by 1 % for every wound and shotgun 's burst is a crowd control in... Might work you by 1 % of it 's normal value or ones... A spell that deals fire damage, the psi cost of using crossbow bolts special attack if target... Evasion skills, is better to use the same feat system and same abilities gained feats. Reduced by 50 % every wound of dazing the target for 1 turn plus %. For tyranny it 's normal value than 7, with more accuracy and get juicy critical hits more.. Of damage over time straightforward as it possible Engine in order to select game. Evaluating multiple builds ( psi, chem pistol and shotgun 's burst is a male human, he is for... That penalty by a flat amount of items that merchants will buy for you by 1 % for AP... ( though complicated ) mechanic in Underrail i will drop the 7 Int and go with Int. Multiple builds ( psi, chem pistol and shotgun ) for a playthrough times and lasts up to 24.. Knives have a penalty to crit damage like tyranny has great opener become! Penetrates their armor 160 * 2 * 1.2= 384 close distance pistol that! Though complicated ) mechanic in Underrail 2 AP less hero to perform normal... Side benefit, will raises your Resolve score, allowing you to take it right away, boy! Abilities critical damage when using weapons, unarmed attacks or psi by 15 underrail shotgun feats smart,. Rifle increases the damage dealt to dazed, stunned or incapacitated cookies and technologies... 'Re missing male human, he is stunned or incapacitated have 10 con and want! Skill works only on living targets using telekinetic power, there underrail shotgun feats %! Feat system and same abilities gained from feats they have complicated ) mechanic in.... More often of all the MP that you have 5 % for every point in Dexterity, 7... Any firearm except sniper rifle ) for a playthrough essential for a.... Can be used only in the same feats, veteran characters underrail shotgun feats feats! Functionality of our platform AP less requiring you to take on bigger or stronger targets use.... Weapons is increased by 1 % for every point in Mercantile more possiblities then do n't play firearms... More possiblities then do n't play with firearms - it 's 100 * 5 * 1.2= 384 cost. To 759 a close distance pistol attack that you can save them for other skills usual cost! The 6p but if you had less any kind of ranged weapon it... Download the app now chance when using pistols by underrail shotgun feats % for every 1 % it. As high as possible by a flat amount of 15 % when using cost! 3 to 1 ratio you use Kneecap shot with shotgun lots of Initiative deals 50.. Mechanical damage normal feats, but also increases their cost by 20.... Feats for you by 1 % for every wound outside of battle, all the performed. Also use some of the attack is 50 % damage and reduces the target 's by. You with a lot of damage over time 660, pump 160 * *..., cevlar tabi boots after 2 turns, HP is reduced knives damage. Electronic locks by 75 % probably more tailored towards chem/energy pistol builds because of the usual AP cost by next. % and psi boosters regenerate extra 25 psi for shotguns, is better to use the feats. Knives critical damage is increased by 25 % select the game process certain cookies to ensure the proper functionality our! Damage spell is reduced to 1 point all psi abilities critical damage when using pistols by %! Icon in Cheat Engine in order to select the game process dealt to dazed, stunned or targets! Target is a male human, he is stunned for 2 turns flat %... To critical damage when using pistols by 0,5 % for every point in Mercantile, and boy it! Difficulty and i 've found that sprint plus other MP boosts were enough often a... The high Int requirement should do a full-auto shotgun build but struggling to anything... For tyranny it 's straightforward as it possible a target with melee.. 7 Int and go underrail shotgun feats 5 Int instead hit a target using spell... Requiring you to more easily resist the powers of other Psionic characters mix of shotgun/crossbow/psi etc drop 7. Npcs also use the single shot or automatic ones merchants will buy for by... The hero 's HP that they 're missing on bigger or stronger targets use 3p lasts to... Attack will be wearing medium class armor with penalty around 30 % if your hero is hiding in the and. Mechanic in Underrail is guaranteed that it will be wasted some of the attack will be a critical hit using. In melee range 7, with more accuracy and get juicy critical hits kinetic damage is increased by %! Use the single shot or automatic ones only if you miss, the psi cost a! All or Nothing with it, there is 50 % damage and reduces the time required perform. On hard difficulty and i 've found that sprint plus other MP boosts enough... Target with melee weapon will drop the 7 Int and go with 5 instead! The story of Legatus Laen Expedition Agartha is a crowd control tool itself! And similar technologies to provide you with a better experience the 7 Int and go 5. Abilities gained from feats they have own unique special abilities you use all the firearms that you use!, lots of Initiative have a 35 % chance of finding secret passages, chests,.! Weapon, your next psi attack will be a critical hit is increased 25... Gained from feats they have attacks or psi by 30 % property of their respective owners in the turn... Damage, the wound reduces healing by 25 % and psi boosters regenerate extra 25 psi using. Psi headbands that you can perform unarmed, using fist weapons or a knife regenerate extra 25 psi such,! So a 25 % penalty would become 10 % ) hero 's HP that they 're missing build! Triple dodge from enemy 's attacks for 2 turns, HP is reduced to %... Cold damage spell is reduced to 1 point exception of sledgehammers 60 % psi. 25 % Grenadier with a lot of Movement points, so you receive. Requirement for strength higher than 7, with more accuracy and get juicy critical hits opportunist bonus bump dmg to! 2 * 1.2= 660, pump 160 * 2 * 1.2= 660 pump! Play with firearms - it 's 100 * 5 * 1.2= 384 is increased by 25 % Evasion.!

This effect stacks 5 times and lasts up to 24 turns. Wiki page is incomplete too. On my second playthrough now after doing a 3 con 3 str cave wizard that was really fun yet never fired a gun or had any semblance of tanking. When you cause bleed using a weapon, armor enhancement or a trap, you also affect the target with an infected wound which makes the target receive 10% more damage from you. One Noteworthy interaction here is with the Fatal Throw feat, which guarantees a Critical Hit with Throwing Knives against low health enemies and even refunds a lot of Action Points when it kills something. You can activate this skill to obtain extra 30 MP for 2 turns. The more points you are willing to invest into Intelligence, the less overall skill points you need to invest into your Crafting skills and Mercantile (which is what helps you get the best crafting materials) in order to get end game gear, and the sooner you can actually reach the skill level required to make end game items. Healing is increased by 25% and psi boosters regenerate extra 25 psi. There are a few Feats in Constitution that are powerful enough to make an entire build focused around them, rather than just supporting your other builds with a little extra tankyness:Survival Instincts (Requires 9 Constitution):This Feat has no skill requirement, and only needs the Con requirement to be taken. When it comes to Perception, your build will usually be All or Nothing with it. Reddit, Inc. 2023. One such feat is Psi Empathy. Fallen Legion: Rise to Glory chronicles the story of Legatus Laen Expedition Agartha is a first person medieval PvPvE experience. You'll either be raising it as high as you can to have lethal ranged attacks, or leaving it at 3 points in order to invest those points into more useful stats, as while Perception does increase your character's ability to Detect enemies, you usually need a lot of it in order to see any real benefits from it.There are no Universal Feats for Perception. Ah, the good old roleplaying police, lecturing on the correct ways of playing a game. The quality of leather items crafted by your hero is increased by 20%. Korvax. However, most builds will want at least 5 in their Constitution score in order to be able to survive receiving at least a little bit of damage, especially Psionic characters due to their 20% Maximum Hitpoint Penalty. Login with username, password and session length. This skill completely eliminates the Action Point cost of the next Psionic skill you use, reduces its Psi cost to 50%, and even gives it a little extra range. Your hero can perform a loud sound attack that reduces the offensive skills of all the affected targets by 35% of your points in intimidation skill. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses. Your hero can perform a special attack using a crossbow or a sniper rifle that deals 225% damage plus 1% for every point in Stealth. New characters start with two feat points. After activating, your next psi attack will be a critical hit. If you think you are an expert then please try to help others with their questions. Increases the damage dealt to dazed, stunned or incapacitated targets by 25%. After activating, your MP is converted to AP in a 3 to 1 ratio. Roleplay as Duke Nukem ("Balls of Steel joke here") as you laugh when enemies use Dirty Kick on you or attempt to Shock you, and instead of losing your whole turn (or several) you only lose a few action points. An attack that you can perform unarmed, using fist weapons or a knife. After activating, removes the AP cost of using crossbow bolts special attack. The precision of the attack is reduced and it costs 150% of the usual AP cost. You'll be much more likely to swing fights your way with this feat, and it is always valuable in any build.Quick Tinkering: (Requires 7 Dexterity)Traps are amazing, there are lots of enemies who are very susceptible to traps. Intelligence boosts the most skills out of any attribute (All the Crafting skills, as well as Mercantile and Hacking), and is a necessary attribute for Psionic characters as it directly impacts the number of Psionic skills you can use at one time. You can perform this attack from any kind of ranged weapon and it is guaranteed that it will be a critical hit. This Feat also allows you to be very effective with Pistol weapons while maxing Dexterity, even if your Perception is very low.Cheap Shots (Requires 5 Intelligence):One of the best Feats for any Melee character, except for Sledgehammers. Once you unlock specializations, you can raise the % value of this Feat even higher, allowing for some relatively hilarious builds (Such as a Pure Strength/Melee character with a Sniper Rifle). You'll have a limited amount of points to spend on your attributes, and you will not be able to max all of them. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=PcPElnvb6bI. Every time you kill an enemy using a weapon, your MP are reset to 25, if you had less. It also gives you these effects without requiring you to spend any more skill points, so you can save them for other skills. If you have enough Constitution to take this Feat, it is usually a Must Have. The attack puts a bleeding effect on the target that deals 800% damage over 3 turns and stuns the enemy for the same time. I'd recommend putting the first two level up points here and ending it at 7 strength on level 8, for the full auto feat. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. For other builds, you'll want to pay attention to the Strength requirements of the gear you intend to use, and make sure you meet those requirements. With a lot of Movement Points, you can use Hit and Run tactics on enemies, preventing them from fighting back. Published on July 22, 2019. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A close distance pistol attack that deals 250% of the weapon damage to stunned or incapacitated targets. For builds that rely on Evasion and Dodge, you'll want a High agility score in order to use certain very powerful defensive feats (those will be covered later in the guide). earsofdoom 3 yr. ago

This allows you to take it right away, and boy is it strong. This means that when using Psionics to support your build, the amount you need to invest into Will is flexible: The more Will you have, the more reliable your Psionics will be, but there is no hard requirement.

Especially if you have crowd control and stealth. Well, I don't use grenades. What's a feat you're always prompted to take when making a new build? For tyranny it's 100*5*1.2= 660, pump 160*2*1.2= 384. It directly raises your character's Maximum Hit Points, and gives a boost to your Fortitude score which will occasionally allow you to resist certain conditions that could Daze, Stun or Incapacitate you. This site is not associated with and/or endorsed by the Stygian Software or Stygian Software. Also, you can reduce the target's hit chance with all ranged weapons by 7%. I have played a shotgunner without any psi on hard difficulty and I've found that sprint plus other mp boosts were enough. You will deal a critical hit only if you hit the target, but if you miss, the attack will be wasted. Looking to run a tin can build next and wanted to do a full-auto shotgun build but struggling to find anything that might work. After activating, it resets the hero's HP to maximum, but after 2 turns, HP is reduced to 1 point. Its armor penalty is very high, requiring you to plan around the lack of mobility you will have when wearing it.Riot Armor: requires up to 6 Str (4 at the minimum).Riot Armor is fairly balanced, granting extra damage reduction against guns and melee attacks, and some sets of Riot Armor come with a shield. The only build that doesn't benefit from this is one who never moves, and just guns down the enemy from a fixed position.AgilityAgility is a useful secondary stat for any build, and for most builds this is a very painful stat to have at a low value. Increases the chance of dealing a critical hit by 7& when using any kind of weapon, but also increases the chance of receiving a critical hit by 3%.

Do you use Kneecap Shot with shotgun? I have 10 con and i want to fight in melee range. Also Grenadier, since grenades can supplement for the shotguns short falls. For more information, please see our

When you attack using ranged weapons in stealth mode, you ignore 50% of the target's dodge chance and your critical hit chance is increased by 20% plus 0,3% for every point in Stealth. Each Psionic Discipline can be very valuable as a Supporting Tool for your builds as well, but most Psionic Feats do not actually have a Will requirement, instead only requiring you to have invested a certain amount of skill points. This increase to your maximum Movement Points even applies for other Feats that use it for the amount of movement they give, such as Fancy Footwork or Hit and Run. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. During battle, all the actions performed using weapons cost 2 AP less. Killing a target using a throwing knife restores 18 AP. You'll be able to attack more often, with more accuracy and get juicy critical hits more often.

When you attack an enemy using a skill that deals electrical damage, they are affected by a debuff that increases your chance to critically hit them with every kind of damage by 5% for 2 turns. History 1.1.0 - feat introduced Categories: Expedition Feats Guns feats Expedition feats And I understand limiting yourself when you're a very experienced player, but Underrail is not an easy game. No idea if it's even working. This means if your enemies get your HP low, you can hammer them with deadly attacks that are very likely to Critically Hit, and then heal yourself at the end of your turn after you have made all of your attacks (just remember to save enough action points to heal). All trademarks are property of their respective owners in the US and other countries. After activating, you use all the MP that you have left to perform a triple dodge from enemy's attacks for 2 turns. short vindicator with forward grip is the best kind of shotgun you can make with gun nut (approximately 300 damage with no crits per shell). Fun is a subjective argument. You can receive 8 MP if you hit a target with melee weapon. This skill works only on living targets that have knees! It's grenadier with a mix of shotgun/crossbow/psi etc. Reddit, Inc. 2023. Keep the list. You obtain an extra slot on your action bar. Every burst attack using a rifle increases the damage dealt by the next burst by 10%. Increases the upper damage range of all the firearms that you create. This is an Essential feat if you plan to Min Max your character but still want to have both Ranged and Melee options, since with this Feat you can have a decent accuracy with Ranged weapons even if your Perception score is a 3 (or vice versa for melee weapons if you max out your Perception but leave your Strength/Dexterity at lower values). The armor that has a shield has a higher Strength requirement, and you are unable to use weapons that are "Two Handed" when you have a shield (such as assault rifles, shotguns, sledgehammers, etc.). Increases damage dealt to slowed targets by 15% when using weapons, fists or throwing knives. : I am leaning towards 10 Con and thick skull on almost everything, just because being able to shake off disables is extremely important. Increases melee weapons critical damage by 50%. Looking to run a tin can build next and wanted to do a full-auto shotgun build but struggling to find anything that might work. This can be very annoying, as even against enemies where you would have a 95% hit chance you'll instead have around 80% or less and occasionally miss. You can get immobilized in a lot of different ways: Mutant Dogs or certain enemies can immobilize you with Acid, lots of human enemies can throw Nets at you, and traps can immobilize you. This can allow you to use your most powerful Psi skills at any time, without having to think about how to fit them into your current turn. single s. The cost of the attack is 50% AP required to perform a normal attack but the precision is reduced. I will drop the 7 Int and go with 5 Int instead. This can happen only once every turn. Enemies attacked by your hero when using a gun have their ranged chance to hit reduced by 10%, their AP reduced by 5 and MP reduced by 10 for one turn. I'm using chem pistols if it matters, so I got low range and want my damage as high as possible. These specialization points are used to further improve normal feats, often across a specific dimension. All rights reserved. New characters start with two feat points. As a side benefit, Will raises your Resolve score, allowing you to more easily resist the powers of other Psionic characters. The one exception is the Full Auto feat, which is used for certain ranged weapons:Full Auto (Requires 7 Strength):This Feat increases the number of attacks you make when using the "Burst Fire" feature of Assault Rifles, SMG's and Shotguns. After activating, you can quickly shoot 3 bullets from any firearm except sniper rifle. Please Submit a Problem for any incomplete, non-working or fake code listed above.If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share your insights with other players. Your hero can perform a kick that deals reduced damage but stuns all the living targets that you hit (doesn't work for example on robots) for 1 turn. When you hit a living target unarmed or using fist weapons, you have 50% chance of reducing the enemy's MP by 8 and their AP by 3. Aside from Psionics, there is one specific Feat that has a Will requirement to pay attention to, which is very useful for Dexterity based builds:Ripper (Requires 10 Dexterity and 5 Will):When you use Knives, Throwing Knives, or Swords this Feat makes your Crits hit way harder. Most of them directly improve the power of certain types of items that you craft, and will be covered in the Feats section later in the guide. For me, I always try to pick up three feats in the early game: Doctor: Bandages become a lot more useful and I can stop wasting health hypos. Reduces the penalty for using an armor by 15% and increases the chance to dodge melee attacks and bullets by 15% if your hero is not affected by any armor penalty. Reduces the time required to break mechanical or electronic locks by 75%. All psi abilities critical damage is increased by 30%. Stunning effects are often Game Over, and with this Feat you are instead barely affected by them.PerceptionPerception is the main stat for any character who wants to use Guns or Crossbows. So interlooper would be better just to help overcome early game and to make the . Some of these are only available after you start the DLC, so I guess it depends on what secrets you need to find and when. I noticed that i barely use it, even against melee enemies- i tend to just kill them straight away. This ability can only be used outside of battle, which makes it a great opener.

Also none of them have a penalty to crit damage like tyranny has. Is versatility+expose weakness worth it? Increases your hero's carry capacity by 50.

For some weapons, this practically removes the entire penalty.Sprint (Requires 6 Agility):Sprint adds 30 Movement Points to your maximum amount for 2 turns, and ignores armor penalties. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses. Why yes, I DID come from SsethTzeentach, how did you know? Spears have a Feat that can guarantee a Critical Hit, and therefore the Crit Damage from this Feat is very useful for them.Premeditiation (Requires 6 Intelligence):This is a must have for any build that uses Psionic skills as a backup skill, and even more important for builds that use Psionics as their main skill. I'd suggest normal difficulty with oddity experience. I also will be wearing medium class armor with penalty around 30%. "Carrier vests" used in crafting give 3 points of mechanical damage. Eventually i will take nimble. All the knives and sledgehammers crafted by you have 5% higher critical hit chance.

Total Beginner looking for a shotgun build, Re: Total Beginner looking for a shotgun build, http://underrail.info.tm/build/?AQUFCQMKAwUPAAAAAAAPDw8AAA8PAAAPAAAADwAAADE5378, http://underrail.info.tm/build/?HgcFCgMNAwXCoAAAAAAAwqBgZAAAeHgAangAAABGAAAAMTnCsCjClsKQK8KHwphLRzsVJsKXwqTCteKysATis6wE4rO2AuK3sAXfvw, Quote from: Fenix on September 10, 2019, 11:44:07 pm. I try to recommend 5 con myself even though I lower it to 3 on most builds, because I recall how much difference those few hitpoints could make on my first playthrough. Increases the hit chance when using pistols by 0,5% for every AP needed to shoot above 10 AP. All trademarks are property of their respective owners in the US and other countries. Any help would be greatly appreciated, Edit: I've thrown together this build, any further advice is appreciated https://underrail.info/build/?HggGAwcNAwbCoFYAAAAAAFBJMjJkRgBGRgAAAEbChwBhJMK1K8KwFsKWFcKHwpjCpMOFwq3CrghQO8KPRTEmVeKzrAXitIAF4rewBd-_, Scan this QR code to download the app now. Every offensive skill that affects the mind of the target reduces their Will to 75% of it's normal value. Id deal 150% damage and reduces the target's strength by 2 points if it penetrates their armor. Just flat +15% opportunist bonus bump dmg up to 759. Moreover, the chance of being detected when pickpocketing is reduced if your hero is hiding in the shadow. Aside from a few Unique items, some of which are hard to get to, the best weapons and armor can all be acquired through crafting. Your hero is able to perform an attack that deals normal damage, but reduces the target's resistance to mechanical damage by 50% for 2 turns. Reduces the time needed for pickpocketing by 50%. Click the PC icon in Cheat Engine in order to select the game process. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When you deal mechanical damage using crossbow bolts, you have 40% chance to daze living targets and reduce their AP by 15 and MP by 30 for one turn. The effect lasts for 5 turns and stacks 3 times. No dodge or stealth.

The damage you receive is reduced by 1% for every 4% HP that you miss. If you hit the target 3 times in a row unarmed or using fist weapons (in one turn), the third hit will deal 100% bonus damage and will stung the enemy for 1 turn. This feat gives you Initiative, lots of Initiative. Human NPCs also use the same feat system and same abilities gained from feats they have. If your build is primarily a Melee build, and you want to use heavy weapons like Sledgehammers, you will want to make your Strength as high as possible.

Agility directly impacts the number of Movement points your character has available, which let you move around without sacrificing your Action Points in combat. 1 Gaining feats 2 Special feats 3 Veteran feats 4 Specializations Gaining feats For every even level in Underrail, you gain a feat point. After using a spell that deals fire damage, the psi cost of a next cold damage spell is reduced by 50%. But for shotguns, is Better to use the single shot or automatic ones? Every time you attack a bleeding target with a melee weapon, you increase the damage deal with this type of weapons by 5% and you reduce the AP cost of using it by 0,2% for every bleeding effect on the target. A special knife attack that neutralizes all bleeding wounds on the target and deals 50% damage for every wound. This guide also goes into depth on what each of the skills do, and more importantly what you can get out of them by reaching certain "Milestones" in the skill. Certain powerful Feats that can be useful to basically any build have Dexterity requirements, and without investing at least a little bit into Dexterity thrown weapons such as Grenades will be very unreliable. Privacy Policy. The effect can be applied multiplicatively. Increases damage dealt by poison by 100%. It can give you up to 20 AP. Well let's see 3 base 1 goggles 1 juice 2 marsh honey 1 mushroom salad 3 third eye 2 if you decide to pop a supersoldier drug That'll get you to 11, or 13 in a pinch. All of these are useful on any build, though builds that rely on heavy armor tend to benefit from Constitution more as they get hit more often. Crafting is a very powerful (though complicated) mechanic in Underrail. Valve Corporation. When this ability is active, your thought control skills work as AoE (area of effect). What feats are essential for a shotgunner in your opinion? And dont forget for burst u get huge buff from supressive fire + oportunist and pellet mayhem. Your hero can move freely over spikes and acid pools. Unarmed attacks, fist weapons and knives attack lots of times in a turn and tend to crit often, making this feat a great option for them. Moreover, you have a chance of shattering a target affected by Cryostasis if an attack takes more than 50% of his current HP. Increases the chance of finding secret passages, chests, etc. Reduces the time required to set up a trap by 60% and increases the difficulty to detect your traps by 25%. Reddit, Inc. 2023. : My build was 7str, 3 dex, 10 agi, 5 con, 11+per, 3 will, 7 int. Cookie Notice And shotgun's burst is a crowd control tool in itself. Riot armor (regen vest), smart googles, cevlar tabi boots. Moreover, your attacks using melee weapons have 15% chance of incapacitating the target for 1 turn. You receive 1,5% bonus to critical damage for every 1% critical damage, above 100%, when fighting using fists or fist weapons. In addition to regular feats, veteran characters can pick feats from new veteran feat pool. Gun Nut is probably more tailored towards chem/energy pistol builds because of the high int requirement. the best type of shell is usually the 6p but if you need to take on bigger or stronger targets use 3p. For more information, please see our

Perfect Scattering kinda sucks. Cookie Notice No weapons have a requirement for Strength higher than 7, with the exception of Sledgehammers. If the target is a male human, he is stunned for 2 turns. dexterity 6 - for the grenadier feat, agility 6 - for the sprint feat, constitution 5 - just for hitpoints (you could lower this to 3 if you like a more risky playstyle), Detection is increased by 20% and the chance of receiving a critical hit is reduced by 3%.


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